Dividuum sits closest to worldbuilding: a project where mood, character, sequence, and visual identity emerged gradually through experimentation and revision.


Create a visual world for Benjamin Richter’s track that could adapt as the available tools improved, without losing coherence or authorship.


The piece was built through a hybrid workflow combining MidJourney, NanoBanana, ComfyUI, and DaVinci Resolve. As better editing and consistency became possible, earlier sequences were revisited, rebuilt, and folded back into the final structure.


A music video shaped through iterative rebuilding, where improved character consistency and image-editing capability directly influenced the final sequences.


In this project, the aim was to build a fully felt digital world for a music-video collaboration, allowing concept, sequence, and atmosphere to evolve together.


In this project, the visual language is built through sequence logic as much as single frames. Character, mood, and continuity are developed across the piece so the world feels sustained rather than assembled from isolated images.












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