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ABOUT

I started in sound. Then moved to the edit. Then the lens. I’ve spent most of my life shaping images, commercially, intuitively, and usually the most rewarding... by accident.
 

My work once lived in cameras and software. These days it lives in systems. I now work primarily with generative tools like MidJourney, Kling, ComfyUI, Unreal Engine, and Blender to create emotionally resonant, cinematic pieces that feel true — even when they aren’t.
 

The process is less about perfection and more about emergence. Sometimes it’s a fashion film that never touched a set. Sometimes it’s a sculpture that began as noise in a neural net.
 

But not everything is screen-based.
When the pixels start shouting, I return to painting and sculpting, folded paper, poured resin, layered textures that resist control. Some of it comes from 3D-printed forms. Some of it comes from the same place dreams do.
 

I don’t follow a single workflow. Some days I shoot in darkness and let the machine interpret the result. Other days I layer paint on a surface for hours, waiting for it to breathe back.
 

The thread through all of it is atmosphere, visual or emotional, and a quiet curiosity about the line between perception and reality.
 

Explore the collections. You’ll find speculative systems, abstract landscapes, and small objects trying to hold big feelings.
 

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